
Lorenz Basin of Attraction
An interactive GPU simulation of the Lorenz system’s basin of attraction on the invariant surface y = −x, rendered in full resolution using WebGL2.

An interactive GPU simulation of the Lorenz system’s basin of attraction on the invariant surface y = −x, rendered in full resolution using WebGL2.

This paper develops a Lagrangian particle method to simulate plasmas using the Vlasov-Poisson equations.

This paper develops a simple model that recreates the dynamics of stadium waves.

In this project, we expand upon a discrete desert dune field model by Bishop et. al (2002) and incorporate dune-obstacle interactions.